Forgotten Realms: Turlang's Wood

Almost to the tower

The party has traveled through the moon pass and partway through the valley to Sundabar.

They find themselves leaving the snowy peaks and entering a tundra-like plain, the territory of the Ripped Guts Tribe.


Representative of the Red Fang Tribe: Begranor
Representative of the Heart Takers: Bork Bjorkson

Other NPCs along for the journey:
St. Dinnus Diegefahr
Ellie Dimless – Frulam Mondath

Point of Interest: Bromwick

Inside the Stronghold

More notes later, just random things for now.

Burul – elder shaman
Uraugh – Shamen from raiding party

In Ograr
a dragon attacks!

The party has made a slight detour along the way when their orcish escort saw smoke coming from their home.

Ograr is on fire! An adult blue dragon seems to be attacking half-heartedly. What’s going on?

To Jalanthar
We're off to see the wizard...

The party is meeting up with Dinnus in Jalanthar.

The current plan is to investigate and possibly stop the Massacre at Bromwick on their way to Sundabar.

On the road again...

On the road to Jalanthar, encountered some cult members – Children of the Moon

A letter from Priestess Jaethdlass telling the acolytes to knock it off with the banditry.

Treasure: 2 x Large Hematite (73 gp each); Fine Cloth Vest threaded with Silver (143 gp); +1 Ebon Armor (mme 14, 680 gp) Chainmail (phb 214), +1 Summer Growth Totem (phb2 208, 680 gp), 3 x Dragonfire Tar (av 27, 30 gp); hoard total 1739 gp

In Daggerford
Time travel, indeed...

The Hellgate has been closed recently. Turlang and his druids are just now founding Turlang’s Wood.

St. Dinnus is waiting in Jalanthar to hire escorts who speak orcish to guide him through The Moon Pass.

The party has obtained a polyglot gem from the temple of the goddess of luck, Tymora and they owe a boon. Mystario now has a coin symbol on his hand.

Like sand through the hourglass...
When is now; when was then?

The gang found themselves where they weren’t expecting – The Far Forest. They have headed to Daggerford.

Soul Stone?

Mistario has been given a book, Songs of the North.

The Mist Master has given the party information on the Soul Stone which should be able to help should the Consort get out of control.

He gave them a book – The Book of St. Dinnus (A priest of Akadi) detailing the works of St. Dinnus who created many powerful items, including the Soul Stone, which he then hid away in the Rauvin Mountains.

(To get there, you would have to head North from the Citadel of Mists and through the Moon Pass, through the Sundabar Vale and into the mountains. Many tribes of orcs occupy these areas)

The book was dictated to Oliver Felbarr, the apprentice to Teravand Oakenleaf, formerly apprenticed to St. Dinnus Diegefahr who it is said had quite the sense of humor.

Other Items in the book -

  • Boots of Escape
  • Cloak of Feather Fall
  • Self-Page-Turning Book (humorous retelling of the first attempts and when it blew off all the hair of one of his apprentices, it took months to grow back his eyebrows)
  • Ring of Elemental Summoning
  • Tornado Pants (quite a humorous read, Dinnus was particularly proud of this item that he’d thought up in his youth but only finished when he was much older. Essentially the wearer of the pants could summon a small tornado to ride. While it worked very well, one had to be a skilled rider to actually stay on top of the tornado.)
  • Candle Snuffer
  • Fart Jar
  • Hat of Gentle Breeze
  • Wand of Banishment (unleashes weaponized powerful gusts of wind)
  • The BAM – Broach of Accelerated Momentum
Gnoll body knows
the trouble we've seen....

At the gnoll camp from the last session, we also found shaman tent – totems and a crystal likely used for a tracking ritual. There was also evidence that a ritual had been performed recently. One gnoll appears to have left the area, possibly tracking some escaped goblins from the earlier battle.

We followed the tracks of the single gnoll to where he passed the elven village. Stopped by to warn them, but they already knew about the gnolls. It seems several kinds of monstrous humanoids are moving towards Hellgate Keep.

Bane went back to let Turlang’s Wood know what we have already found and we continued pursuit of the gnoll. Bane came back to tell us not to engage. We kept following, then discovered the gnoll was circling around on us. So, we prepared for a fight (so much for not engaging). We managed to bluff the gnoll, however, because he only saw the tieflings. We convinced him we were “demons of the air”. He gave us some information regarding what he referred to as “the calling”. Afterwards, the gnoll said he was not competition but if he saw us again he would kill us, essentially. Didn’t like being followed.

We started heading home again and encountered some goblins on the way. Again, bluff was the solution of the day and Mystario convinced them he was from their god. They gave us a bit more info we didn’t have due to some pointed questioning from “god”. Ater the questions were done, we continued heading home.

The Calling:
Many races are called.
They are congregating toward what we assume is Hellgate Keep.
The goblins expect to find the Consort (a beautiful goblin, they believe).
When they have reached their destination, they will assist with the Ascension.
The tribes and races are not in competition for whatever goal they are working on, but they tend to fight one another anyway.

You should gnoll better
How NOT to be seen

We decided to pursue investigation of why there are gnolls in the forest. We consulted with someone in the village who seemed to know what he was about and discovered he was already aware of gnolls in the forest. He confirmed that the gnolls found by Brandis were the same group he had been hunting.

We left for the spot where Brandis had witnessed gnolls and goblins battling and found signs of an even more recent battle. Tracking from there, we encountered a group of 5 gnolls at a campfire, cooking a goblin.

We ambushed the gnolls using the time-honored tradition of having the sneaky folks move around to the far side of the camp and trying to engage with the non-sneaky folk. Unfortunately, the surprise round did not do enough damage and we were all engaged in short order. Despite this, we took only a little damage before defeating them.

We looted the corpses, but other than “nothing that interesting”, I’m not sure what we actually found. Oh, there was a superior lock and a set of leather armor. But other stuff, too….


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